Gameplay Software Engineer (Principal/Senior)

March 16

🏢 In-office - Los Angeles

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Logo of Bonfire Studios

Bonfire Studios

Our mission is to craft games we love and create communities where everyone has a place to let their inner flame shine.

51 - 200

💰 $25M Venture Round on 2016-09

Description

• Partner closely with the development team to drive and build gameplay features & tools for the first game • Work with designers to refine & evolve gameplay to delight players • Develop game technology and tools built in Unity using DOTS via C# • Collaboration in-person at the studio in Orange County or regular travel • Projects include feature implementation in ECS, tool development, optimization, animation features, camera and controls iteration, and new game mode creation • Contribute to multiple areas such as audio, UI, gameplay systems, optimizations • Have a large impact while collaborating with talented developers in a tight-knit AAA studio • Embrace unique perspectives on game development to grow as a team • Have a growth mindset, value helping others develop, and are passionate about the creative process

Requirements

• Experience working on custom/heavily modified engines for AAA games • Deep understanding of multi-threaded architecture and asynchronous programming • Experience with ECS paradigms in game engines • Expertise in Networking, Animation, Character Physics, Controls, AI • Passion for driving alignment across engineering, art, and design • Ability to work with a diverse team, welcome different perspectives, and collaborate effectively • Value building trust with team members • Have a growth mindset, eager to learn and contribute in multiple areas

Benefits

• Strong values that include transparency, ownership, and trust • Opportunities to learn and contribute beyond your focused discipline in areas of interest or passion • Equity offered to every new hire • Comprehensive benefits package

Apply Now
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