For all of the latest PlayStation related news, career openings, and updates, please visit PlayStation on LinkedIn at https://www.linkedin.com/company/playstation-sony/ About Sony Interactive Entertainment Recognized as a global leader in interactive and digital entertainment, Sony Interactive Entertainment (SIE) is responsible for the PlayStation® brand and family of products and services$1. .$1
July 26
🏢 In-office - Los Angeles
For all of the latest PlayStation related news, career openings, and updates, please visit PlayStation on LinkedIn at https://www.linkedin.com/company/playstation-sony/ About Sony Interactive Entertainment Recognized as a global leader in interactive and digital entertainment, Sony Interactive Entertainment (SIE) is responsible for the PlayStation® brand and family of products and services$1. .$1
• Design and implement gameplay systems (mechanics, traversal, progression, etc.) • Design and implement level mechanics, in collaboration with the Technical Design and Level Design teams • Provide team-facing documentation to inform and guide the work of downstream groups • Participate in planning a roadmap to completion for the systems for which you’re responsible • Guide the tuning and pacing of the player experience and contribute to defining the tools and pipeline required to do so • Execute clean and robust implementation of gameplay systems • Provide thoughtfully and thoroughly considered systematic implementation of reward mechanisms and mechanics • Understand, interpret, and execute on creative direction, in alignment with project goals • Playtest and tune gameplay using feedback to inform iteration and quality
• Experience using a text-based or visual scripting language • Ability to learn, understand, and work with code-based proprietary tools to implement and troubleshoot gameplay systems • Strong written communication skills and the ability to convey abstract concepts • Ability to think logically and with preference to detail • Knowledge of competitive products and a variety of gameplay genres, as well as a personal understanding of what makes video games fun • 2 years in a Gameplay or Systems Design role on a video game project
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