July 24
🏢 In-office - Bay Area
• Lead the technical design of audio technologies for current and future projects • Evaluate and optimize the interaction between audio system and other build and runtime systems • Evaluate and optimize the export and build pipeline for audio content • Evaluate and implement techniques to reduce work needed to author the audio environment • Design and implement code that facilitates the interaction between our game engine and Audiokinetic’s Wwise audio middleware • Consult with audio designers to identify bottlenecks and ways to improve their pipeline • Optimize audio game subsystem by taking full advantage of target hardware and architecture • Maintain documentation on audio system that’s understandable by engineers and designers • Research coding techniques and algorithms to keep current on technological developments and advancements in the game industry • Participate on development of low level systems like streaming, generic serialization, entity system and more
• 7+ years of programming experience on commercial software projects • Experience developing for AAA games • Shipped one or more AAA game titles • Experience with multi-threaded programming • Experience developing for multi-platform software projects, including game consoles • Expertise in C/C++ • Experience with Audiokinetic’s Wwise tools and libraries • Strong 3D math skills and audio/DSP concepts • Ability to research, analyze and optimize code to meet performance requirements • Ability to learn and master new technologies and code • Ability to work independently and efficiently under reasonable deadlines • Able to work and communicate in English
• Details of participation in benefit plans provided upon offer • Medical, financial, and/or other benefits • Bonus and/or equity awards
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