Our mission is to craft games we love and create communities where everyone has a place to let their inner flame shine.
March 16
🔄 Hybrid – Los Angeles
Our mission is to craft games we love and create communities where everyone has a place to let their inner flame shine.
• Looking for a Senior/Principal/Lead Systems Engineer to help build systems & tools specifically around optimizations & netcode to empower the team on their first game. • Main focus will be working on the engine and foundational systems built in Unity using DOTS via C# and C/C++. • Projects will include optimizing the pipeline, building foundational systems for maintainable profiling systems, and optimizing runtime systems such as rendering, streaming, and netcode.
• Experience working on custom/heavily modified engines for AAA games across PC and modern consoles with multiple shipped titles. • Have experience with ECS paradigms in game engines. • Deeply understand multi-threaded architecture and asynchronous programming paradigms. • Ability to debug and discover root causes for hard-to-reproduce issues like memory corruption. • Comfortable working on projects that make the entire engineering team more efficient. • Be able to collaborate closely with other leads to advance the engine and contribute to multiple areas of the game and company outside of core focus. • Ability to put yourself in the shoes of a user and create beautiful, easy-to-use APIs. • Enjoy working with a diverse team and welcome different perspectives. • Have a growth mindset and care about helping others develop.
• Strong values including transparency, ownership, and trust. • Opportunities to learn and contribute in areas of interest or passion. • Practice candor and feedback, leveling ourselves and each other up in the process. • Play games and have fun together.
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